
The first part of the tutorial will go over several steps to create a very clean, noise free image. We'll discuss various ways to reduce the amount of GI light, and how to get the GI solution as clean as possible. Global illumination is very important in interior scenes, affecting rendertimes and shadow quality a lot. We'll also discuss the pro's and cons of each method, and how to adjust several important Vray settings to get a clean image. We'll show you different techniques to get exterior sky- and sunlight into the interior. Learn the best way to set up all the necessary lights in your scene, how to create a realistic lighting balance and all the tricks to speed up rendering. So they will open fine in any Max version from 2010 up, but you will not be able to open them in older ones! The included max files are all created in 3D Studio Max 2013, but saved as 3D Studio Max 2010 files. You will probably be able to follow along with older versions, but some screenshots may vary, or some settings may be missing or will have a slightly different effect on image quality.

This tutorial was created with V-ray version 3.0. In this tutorial we will set up 2 different scenes with varying lighting schemes, each time render out a high quality image and explaining all the problems and solutions along the way. There are many ways to approach this subject, and you need a good technical understanding of V-Ray as render times are usually quite high.

Rendering interior scenes with 3dsMax and V-Ray can sometimes be a daunting task. Tutorial content Words | 8458 3dsMax scene files | 13 textures | 13
